לא לצחוק//STE Ranger Addon version 1_30
// SEB-Rangers V1.30 by SelectThis and ebud 30 October 2001
// Units/Wpns by SelectThis, Uniforms by ebud.
// STT-Rangers V1.20 by SelectThis
// Fixed Scope M4's by SelectThis
// includes bonues camofaces 
// some basic defines
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
// type scope
#define private 0
#define protected 1
#define public 2
#define WeaponNoSlot 0 // dummy weapons
#define WeaponSlotPrimary 1 // primary weapons
#define WeaponSlotSecondary 16 // secondary weapons
#define WeaponSlotItem 256 // items
#define WeaponSlotBinocular 4096 // binocular
#define WeaponHardMounted 65536
class CfgPatches
{
class SEBRanger
{
units[] = {SEBRanger};
weapons[] = {};
requiredVersion = 1.01;
};
class SEBRangerGL
{
units[] = {SEBRangerGL};
weapons[] = {};
requiredVersion = 1.01;
};
class SEBRangerMKey
{
units[] = {SEBRangerMKey};
weapons[] = {};
requiredVersion = 1.01;
};
class SEBRangerMG
{
units[] = {SEBRangerMG};
weapons[] = {};
requiredVersion = 1.01;
};
class SEBRangerMedic
{
units[] = {SEBRangerMedic};
weapons[] = {};
requiredVersion = 1.01;
};
class SEBRangerLAW
{
units[] = {SEBRangerLAW};
weapons[] = {};
requiredVersion = 1.01;
};
class SEBRangerAA
{
units[] = {SEBRangerAA};
weapons[] = {};
requiredVersion = 1.01;
};
class SEBRangerOff
{
units[] = {SEBRangerOff};
weapons[] = {};
requiredVersion = 1.01;
};
class STTRanger
{
units[] = {STTRanger};
weapons[] = {};
requiredVersion = 1.01;
};
class STTRangerGL
{
units[] = {STTRangerGL};
weapons[] = {};
requiredVersion = 1.01;
};
class STTRangerMKey
{
units[] = {STTRangerMKey};
weapons[] = {};
requiredVersion = 1.01;
};
class STTRangerMG
{
units[] = {STTRangerMG};
weapons[] = {};
requiredVersion = 1.01;
};
class STTRangerMedic
{
units[] = {STTRangerMedic};
weapons[] = {};
requiredVersion = 1.01;
};
class STTRangerLAW
{
units[] = {STTRangerLAW};
weapons[] = {};
requiredVersion = 1.01;
};
class STTRangerAA
{
units[] = {STTRangerAA};
weapons[] = {};
requiredVersion = 1.01;
};
class STTRangerOff
{
units[] = {STTRangerOff};
weapons[] = {};
requiredVersion = 1.01;
};
class STERanger
{
units[] = {STERanger};
weapons[] = {};
requiredVersion = 1.01;
};
class STERangerGL
{
units[] = {STERangerGL};
weapons[] = {};
requiredVersion = 1.01;
};
class STERangerMKey
{
units[] = {STERangerMKey};
weapons[] = {};
requiredVersion = 1.01;
};
class STERangerMG
{
units[] = {STERangerMG};
weapons[] = {};
requiredVersion = 1.01;
};
class STERangerMedic
{
units[] = {STERangerMedic};
weapons[] = {};
requiredVersion = 1.01;
};
class STERangerLAW
{
units[] = {STERangerLAW};
weapons[] = {};
requiredVersion = 1.01;
};
class STERangerAA
{
units[] = {STERangerAA};
weapons[] = {};
requiredVersion = 1.01;
};
class STERangerOff
{
units[] = {STERangerOff};
weapons[] = {};
requiredVersion = 1.01;
};
class SEBRangerface
{
units[] = {SEBRangerface};
weapons[] = {};
requiredVersion = 1.10;
};
class STTRangerface
{
units[] = {STTRangerface};
weapons[] = {};
requiredVersion = 1.10;
};
class Groups
{
units[] = {};
weapons[] = {};
requiredVersion = 1.10;
};
class SEBM4GL
{
units[] = {};
weapons[] = {SEBM4GL};
requiredVersion = 1.01;
};
class SEBSnowM4GL
{
units[] = {};
weapons[] = {SEBSnowM4GL};
requiredVersion = 1.01;
};
class SEBDesM4GL
{
units[] = {};
weapons[] = {SEBDesM4GL};
requiredVersion = 1.01;
};
class SEBM4
{
units[] = {};
weapons[] = {SEBM4};
requiredVersion = 1.01;
};
class SEBSnowM4
{
units[] = {};
weapons[] = {SEBSnowM4};
requiredVersion = 1.01;
};
class SEBDesM4
{
units[] = {};
weapons[] = {SEBDesM4};
requiredVersion = 1.01;
};
};
class CfgFaces
{
class SEBRangerface
{
name="SEBRangerface";
texture="\STERangers\SEBRangerface.paa";
east=1;
west=1;
};
class STTRangerface
{
name="STTRangerface";
texture="\STERangers\STTRSnowface.paa";
east=1;
west=1;
};
};
// SEB M4/M4 Grenade Launcher
class CfgWeapons
{
class Default{};
class MGun
efault{};
class Riffle:MGun{};
class M4: Riffle {};
class GrenadeLauncher: Default {};
class SEBM4:M4
{
displayName="SEB M4";
picture="\xms\w_xms.paa";
model="\xms\xms";
modelOptics="\STERangers\STEoptika_snpierw";
optics = true;
opticsZoomMin=0.15;
opticsZoomMax=0.15;
distanceZoomMin=100;
distanceZoomMax=100;
displayNameMagazine="M4";
shortNameMagazine="M4";
magazines[]={"M4"};
};
class SEBM4GL
{
scopeWeapon=2;
scopeMagazine=0;
weaponType=1;
displayName="SEB M4GL";
model="m16_granatomet_proxy";
picture="\STERangers\stew_xmsgl.paa";
muzzles[]={"SEBM4Muzzle","SEBM4M203Muzzle"};
class SEBM4Muzzle: M4
{
modelOptics="\STERangers\STEoptika_snpierw";
optics = true;
opticsZoomMin=0.15;
opticsZoomMax=0.15;
distanceZoomMin=100;
distanceZoomMax=100;
displayNameMagazine="M4";
shortNameMagazine="M4";
magazines[]={"M4"};
};
class SEBM4M203Muzzle: GrenadeLauncher
{
displayName="SEB M4GL";
modelOptics="\STERangers\STEm16_optika_gl";
optics = true;
opticsZoomMin=1.00;
opticsZoomMax=1.00;
sound[]={"weapons\M16GrenadeLaunch",0.000316,1};
magazines[]={"GrenadeLauncher","Flare","FlareGreen","FlareRed","FlareYellow"};
};
};
class SEBSnowM4:M4
{
displayName="SEB Snow M4";
picture="\STERangers\sttsnoww_xms.paa";
model="\STERangers\STTSnowxms";
modelOptics="\STERangers\STEoptika_snpierw";
optics = true;
opticsZoomMin=0.15;
opticsZoomMax=0.15;
distanceZoomMin=100;
distanceZoomMax=100;
displayNameMagazine="M4";
shortNameMagazine="M4";
magazines[]={"M4"};
};
class SEBDesM4:M4
{
displayName="SEB Desert M4";
picture="\STERangers\stedesw_xms.paa";
model="\STERangers\STEDesXMS";
modelOptics="\STERangers\STEoptika_snpierw";
optics = true;
opticsZoomMin=0.15;
opticsZoomMax=0.15;
distanceZoomMin=100;
distanceZoomMax=100;
displayNameMagazine="M4";
shortNameMagazine="M4";
magazines[]={"M4"};
};
class SEBSnowM4GL
{
scopeWeapon=2;
scopeMagazine=0;
weaponType=1;
displayName="SEB Snow M4GL";
model="\STERangers\STTSnowM16GL";
picture="\STERangers\sttsnoww_xmsgl.paa";
muzzles[]={"SEBM4Muzzle","SEBM4M203Muzzle"};
class SEBM4Muzzle: M4
{
modelOptics="\STERangers\STEoptika_snpierw";
optics = true;
opticsZoomMin=0.15;
opticsZoomMax=0.15;
distanceZoomMin=100;
distanceZoomMax=100;
displayNameMagazine="M4";
shortNameMagazine="M4";
magazines[]={"M4"};
};
class SEBM4M203Muzzle: GrenadeLauncher
{
displayName="SEB M4GL";
modelOptics="\STERangers\STEm16_optika_gl";
optics = true;
opticsZoomMin=1.00;
opticsZoomMax=1.00;
sound[]={"weapons\M16GrenadeLaunch",0.000316,1};
magazines[]={"GrenadeLauncher","Flare","FlareGreen","FlareRed","FlareYellow"};
};
};
class SEBDesM4GL
{
scopeWeapon=2;
scopeMagazine=0;
weaponType=1;
displayName="SEB Desert M4GL";
model="\STERangers\STEDesM16GL";
picture="\STERangers\stedesw_xmsgl.paa";
muzzles[]={"SEBM4Muzzle","SEBM4M203Muzzle"};
class SEBM4Muzzle: M4
{
modelOptics="\STERangers\STEoptika_snpierw";
optics = true;
opticsZoomMin=0.15;
opticsZoomMax=0.15;
distanceZoomMin=100;
distanceZoomMax=100;
displayNameMagazine="M4";
shortNameMagazine="M4";
magazines[]={"M4"};
};
class SEBM4M203Muzzle: GrenadeLauncher
{
displayName="SEB M4GL";
modelOptics="\STERangers\STEm16_optika_gl";
optics = true;
opticsZoomMin=1.00;
opticsZoomMax=1.00;
sound[]={"weapons\M16GrenadeLaunch",0.000316,1};
magazines[]={"GrenadeLauncher","Flare","FlareGreen","FlareRed","FlareYellow"};
};
};
};
class CfgNonAIVehicles
{
class ProxyWeapon {};
class ProxySEBM4GL: ProxyWeapon {};
class ProxySEBSnowM4GL: ProxyWeapon {};
class ProxySEBDesM4GL: ProxyWeapon {};
class ProxySEBM4: ProxyWeapon {};
class ProxySEBSnowM4: ProxyWeapon {};
class ProxySEBDesM4: ProxyWeapon {};
};
class CfgVehicles
{
class All{};
class AllVehicles:All{};
class Land:AllVehicles{};
class Man:Land{};
class Soldier:Man{};
class SoldierWB:Soldier{};
class SoldierWG:SoldierWB{};
class SEBRanger: SoldierWB
{
displayName="SEB Ranger";
model="\STERangers\EBURanger";
scope=2;
sensitivity=1.25;
accuracy=2.500000;
nightVision=1;
camouflage=0.750000;
weaponSlots="1 + 16 + 2 * 4096 + 10 * 256";
weapons[]={"SEBM4","NVGoggles","Throw","Put"};
magazines[]={"M4","M4","M4","M4","M4","M4","HandGrenade","HandGrenade","HandGrenade","HandGrenade"};
};
class SEBRangerGL:SEBRanger
{
picture="igrenadier";
vehicleClass="Men";
displayName="SEB RangerGL";
model="\STERangers\EBURanger";
scope=2;
cost=60000;
accuracy=1000;
sensitivity=1.25;
nightVision=1;
camouflage=0.750000;
weaponSlots="1 + 16 + 2 * 4096 + 10 * 256";
weapons[]={"SEBM4GL","NVGoggles","Throw","Put"};
magazines[]={"M4","M4","M4","M4","GrenadeLauncher","GrenadeLauncher","GrenadeLauncher"};
};
class SEBRangerMKey:SEBRangerGL
{
displayName="SEB RangerMKey";
weapons[]={"STTM4MK","NVGoggles","Throw","Put"};
magazines[]={"STTMKmag","STTMKmag","STTMKmag","M4","M4","M4","M4","M4","handgrenade","handgrenade"};
};
class SoldierWMG: SoldierWB{};
class SEBRangerMG:SoldierWMG
{
displayName="SEB RangerMG";
model="\STERangers\EBURanger";
scope=2;
sensitivity=1.25;
accuracy=2.500000;
nightVision=1;
camouflage=0.750000;
weaponSlots="1 + 16 + 2 * 4096 + 10 * 256";
weapons[]={"M60","NVGoggles","Throw","Put"};
magazines[]={"M60","M60","M60","M60","M60"};
};
class SoldierWLAW: SoldierWB{};
class SEBRangerLAW: SoldierWLAW
{
displayName="SEB RangerLAW";
model="\STERangers\EBURanger";
scope=2;
sensitivity=1.25;
accuracy=2.500000;
nightVision=1;
camouflage=0.750000;
weaponSlots="1 + 16 + 2 * 4096 + 10 * 256";
weapons[]={"SEBM4","NVGoggles","LAWLauncher","Throw","Put"};
magazines[]={"M4","M4","M4","M4","LAWLauncher","LAWLauncher","LAWLauncher"};
};
class SEBRangerMedic: SEBRanger
{
displayName="SEB RangerMedic";
model="\STERangers\STERangerMed";
accuracy=1000;
picture="imedic";
vehicleClass="Men";
scope=2;
cost=60000;
attendant=1;
sensitivity=1.25;
nightVision=1;
camouflage=0.750000;
nameSound="medic";
hiddenSelections[]={};
weaponSlots="1 + 16 + 2 * 4096 + 10 * 256";
weapons[]={"SEBM4","NVGoggles","Throw","Put"};
magazines[]={"M4","M4","M4","M4","M4","M4","HandGrenade","HandGrenade","HandGrenade","HandGrenade"};
};
class SoldierWAA: SoldierWLAW{};
class SEBRangerAA: SoldierWAA
{
displayName="SEB RangerAA";
model="\STERangers\EBURanger";
scope=2;
sensitivity=1.25;
accuracy=2.500000
nightVision=1;
camouflage=0.750000;
weaponSlots="1 + 16 + 2 * 4096 + 10 * 256";
weapons[]={"SEBM4","NVGoggles","AALauncher","Throw","Put"};
magazines[]={"M4","M4","M4","M4","AALauncher"};
};
class OfficerW: SoldierWB {};
class SEBRangerOff: OfficerW
{
displayName="SEB RangerOff";
model="\STERangers\EBURangoff";
scope=2;
sensitivity=1.25;
nightVision=1;
camouflage=0.750000;
weaponSlots="1 + 16 + 2 * 4096 + 10 * 256";
weapons[]={"SEBM4","Binocular","NVGoggles","Throw","Put"};
magazines[]={"M4","M4","M4","M4","M4","M4","HandGrenade","HandGrenade","HandGrenade","HandGrenade"};
};
//Winter Rangers
class STTRanger: SoldierWB
{
displayName="STT Snow Ranger";
model="\STERangers\STTSnowRanger";
scope=2;
sensitivity=1.25;
accuracy=2.500000;
nightVision=1;
camouflage=0.750000;
weaponSlots="1 + 16 + 2 * 4096 + 10 * 256";
weapons[]={"SEBSnowM4","NVGoggles","Throw","Put"};
magazines[]={"M4","M4","M4","M4","M4","M4","HandGrenade","HandGrenade","HandGrenade","HandGrenade"};
};
class STTRangerGL:STTRanger
{
picture="igrenadier";
vehicleClass="Men";
displayName="STT Snow RangerGL";
model="\STERangers\STTSnowRanger";
scope=2;
cost=60000;
accuracy=1000;
sensitivity=1.25;
nightVision=1;
camouflage=0.750000;
weaponSlots="1 + 16 + 2 * 4096 + 10 * 256";
weapons[]={"SEBSnowM4GL","NVGoggles","Throw","Put"};
magazines[]={"M4","M4","M4","M4","GrenadeLauncher","GrenadeLauncher","GrenadeLauncher"};
};
class STTRangerMKey:STTRangerGL
{
displayName="STT Snow RangerMKey";
weapons[]={"STTM4MK","NVGoggles","Throw","Put"};
magazines[]={"STTMKmag","STTMKmag","STTMKmag","M4","M4","M4","M4","M4","handgrenade","handgrenade"};
};
class STTRangerMG:SoldierWMG
{
displayName="STT Snow RangerMG";
model="\STERangers\STTSnowRanger";
scope=2;
sensitivity=1.25;
accuracy=2.500000;
nightVision=1;
camouflage=0.750000;
weaponSlots="1 + 16 + 2 * 4096 + 10 * 256";
weapons[]={"M60","NVGoggles","Throw","Put"};
magazines[]={"M60","M60","M60","M60","M60"};
};
class STTRangerLAW: SoldierWLAW
{
displayName="STT Snow RangerLAW";
model="\STERangers\STTSnowRanger";
scope=2;
sensitivity=1.25;
accuracy=2.500000;
nightVision=1;
camouflage=0.750000;
weaponSlots="1 + 16 + 2 * 4096 + 10 * 256";
weapons[]={"SEBSnowM4","NVGoggles","LAWLauncher","Throw","Put"};
magazines[]={"M4","M4","M4","M4","LAWLauncher","LAWLauncher","LAWLauncher"};
};
class STTRangerMedic: STTRanger
{
displayName="STT Snow RangerMedic";
model="\STERangers\STTSnowRangerMed";
accuracy=1000;
picture="imedic";
vehicleClass="Men";
scope=2;
cost=60000;
attendant=1;
sensitivity=1.25;
nightVision=1;
camouflage=0.750000;
nameSound="medic";
hiddenSelections[]={};
weaponSlots="1 + 16 + 2 * 4096 + 10 * 256";
weapons[]={"SEBSnowM4","NVGoggles","Throw","Put"};
magazines[]={"M4","M4","M4","M4","M4","M4","HandGrenade","HandGrenade","HandGrenade","HandGrenade"};
};
class STTRangerAA: SoldierWAA
{
displayName="STT Snow RangerAA";
model="\STERangers\STTSnowRanger";
scope=2;
sensitivity=1.25;
accuracy=2.500000
nightVision=1;
camouflage=0.750000;
weaponSlots="1 + 16 + 2 * 4096 + 10 * 256";
weapons[]={"SEBSnowM4","NVGoggles","AALauncher","Throw","Put"};
magazines[]={"M4","M4","M4","M4","AALauncher"};
};
class STTRangerOff: OfficerW
{
displayName="STT Snow RangerOff";
model="\STERangers\STTSnowRangerOff";
scope=2;
sensitivity=1.25;
nightVision=1;
camouflage=0.750000;
weaponSlots="1 + 16 + 2 * 4096 + 10 * 256";
weapons[]={"SEBSnowM4","Binocular","NVGoggles","Throw","Put"};
magazines[]={"M4","M4","M4","M4","M4","M4","HandGrenade","HandGrenade","HandGrenade","HandGrenade"};
};
//Desert Rangers
class STERanger: SoldierWB
{
displayName="SEB Desert Ranger";
model="\STERangers\STEDesRanger";
scope=2;
sensitivity=1.25;
accuracy=2.500000;
nightVision=1;
camouflage=0.750000;
weaponSlots="1 + 16 + 2 * 4096 + 10 * 256";
weapons[]={"SEBDesM4","NVGoggles","Throw","Put"};
magazines[]={"M4","M4","M4","M4","M4","M4","HandGrenade","HandGrenade","HandGrenade","HandGrenade"};
};
class STERangerGL:STERanger
{
picture="igrenadier";
vehicleClass="Men";
displayName="SEB Desert RangerGL";
model="\STERangers\STEDesRanger";
scope=2;
cost=60000;
accuracy=1000;
sensitivity=1.25;
nightVision=1;
camouflage=0.750000;
weaponSlots="1 + 16 + 2 * 4096 + 10 * 256";
weapons[]={"SEBDesM4GL","NVGoggles","Throw","Put"};
magazines[]={"M4","M4","M4","M4","GrenadeLauncher","GrenadeLauncher","GrenadeLauncher"};
};
class STERangerMKey:STERangerGL
{
displayName="SEB Desert RangerMKey";
weapons[]={"STTM4MK","NVGoggles","Throw","Put"};
magazines[]={"STTMKmag","STTMKmag","STTMKmag","M4","M4","M4","M4","M4","handgrenade","handgrenade"};
};
class STERangerMG:SoldierWMG
{
displayName="SEB Desert RangerMG";
model="\STERangers\STEDesRanger";
scope=2;
sensitivity=1.25;
accuracy=2.500000;
nightVision=1;
camouflage=0.750000;
weaponSlots="1 + 16 + 2 * 4096 + 10 * 256";
weapons[]={"M60","NVGoggles","Throw","Put"};
magazines[]={"M60","M60","M60","M60","M60"};
};
class STERangerLAW: SoldierWLAW
{
displayName="SEB Desert RangerLAW";
model="\STERangers\STEDesRanger";
scope=2;
sensitivity=1.25;
accuracy=2.500000;
nightVision=1;
camouflage=0.750000;
weaponSlots="1 + 16 + 2 * 4096 + 10 * 256";
weapons[]={"SEBDesM4","NVGoggles","LAWLauncher","Throw","Put"};
magazines[]={"M4","M4","M4","M4","LAWLauncher","LAWLauncher","LAWLauncher"};
};
class STERangerMedic: SEBRanger
{
displayName="SEB Desert RangerMedic";
model="\STERangers\STEDesRangersMed";
accuracy=1000;
picture="imedic";
vehicleClass="Men";
scope=2;
cost=60000;
attendant=1;
sensitivity=1.25;
nightVision=1;
camouflage=0.750000;
nameSound="medic";
hiddenSelections[]={};
weaponSlots="1 + 16 + 2 * 4096 + 10 * 256";
weapons[]={"SEBDesM4","NVGoggles","Throw","Put"};
magazines[]={"M4","M4","M4","M4","M4","M4","HandGrenade","HandGrenade","HandGrenade","HandGrenade"};
};
class STERangerAA: SoldierWAA
{
displayName="SEB Desert RangerAA";
model="\STERangers\STEDesRanger";
scope=2;
sensitivity=1.25;
accuracy=2.500000
nightVision=1;
camouflage=0.750000;
weaponSlots="1 + 16 + 2 * 4096 + 10 * 256";
weapons[]={"SEBDesM4","NVGoggles","AALauncher","Throw","Put"};
magazines[]={"M4","M4","M4","M4","AALauncher"};
};
class STERangerOff: OfficerW
{
displayName="SEB Desert RangerOff";
model="\STERangers\STEDesRangerOff";
scope=2;
sensitivity=1.25;
nightVision=1;
camouflage=0.750000;
weaponSlots="1 + 16 + 2 * 4096 + 10 * 256";
weapons[]={"SEBDesM4","Binocular","NVGoggles","Throw","Put"};
magazines[]={"M4","M4","M4","M4","M4","M4","HandGrenade","HandGrenade","HandGrenade","HandGrenade"};
};
};
class CfgGroups
{
class West
{
name="West";
class SEBSpecForces
{
name="Special Forces (SEB/STE/STT)";
class SEBRangersquad
{
name="SEB Ranger Troop";
class Unit0
{
name="1";
side=1;
vehicle="SEBRangerOff";
rank="CAPTAIN";
position[]={0,5,0};
};
class Unit1
{
name="2";
side=1;
vehicle="SEBRangerGL";
rank="Lieutnant";
position[]={-10,0,0};
};
class Unit2
{
name="3";
side=1;
vehicle="SEBRangerMG";
rank="Sergeant";
position[]={10,0,0};
};
class Unit3
{
name="4";
side=1;
vehicle="SEBRangerGL";
rank="Sergeant";
position[]={15,0,0};
};
class Unit4
{
name="5";
side=1;
vehicle="SEBRangerLAW";
rank="Private";
position[]={-15,0,0};
};
class Unit5
{
name="6";
side=1;
vehicle="SEBRangerLAW";
rank="Private";
position[]={-20,0,0};
};
class Unit6
{
name="7";
side=1;
vehicle="SEBRangerMedic";
rank="Sergeant";
position[]={20,0,0};
};
class Unit7
{
name="8";
side=1;
vehicle="SEBRangerMKey";
rank="Private";
position[]={-25,0,0};
};
class Unit8
{
name="9";
side=1;
vehicle="SEBRanger";
rank="Private";
position[]={25,0,0};
};
};
class STTRangersquad
{
name="STT Snow Ranger Troop";
class Unit0
{
name="1";
side=1;
vehicle="STTRangerOff";
rank="CAPTAIN";
position[]={0,5,0};
};
class Unit1
{
name="2";
side=1;
vehicle="STTRangerGL";
rank="Lieutnant";
position[]={-10,0,0};
};
class Unit2
{
name="3";
side=1;
vehicle="STTRangerMG";
rank="Sergeant";
position[]={10,0,0};
};
class Unit3
{
name="4";
side=1;
vehicle="STTRangerLAW";
rank="Sergeant";
position[]={15,0,0};
};
class Unit4
{
name="5";
side=1;
vehicle="STTRangerGL";
rank="Private";
position[]={-15,0,0};
};
class Unit5
{
name="6";
side=1;
vehicle="STTRangerLAW";
rank="Private";
position[]={-20,0,0};
};
class Unit6
{
name="7";
side=1;
vehicle="STTRangerMedic";
rank="Sergeant";
position[]={20,0,0};
};
class Unit7
{
name="8";
side=1;
vehicle="STTRangerMKey";
rank="Private";
position[]={-25,0,0};
};
class Unit8
{
name="9";
side=1;
vehicle="STTRanger";
rank="Private";
position[]={25,0,0};
};
};
class STERangersquad
{
name="STE Desert Ranger Troop";
class Unit0
{
name="1";
side=1;
vehicle="STERangerOff";
rank="CAPTAIN";
position[]={0,5,0};
};
class Unit1
{
name="2";
side=1;
vehicle="STERangerGL";
rank="Lieutnant";
position[]={-10,0,0};
};
class Unit2
{
name="3";
side=1;
vehicle="STERangerMG";
rank="Sergeant";
position[]={10,0,0};
};
class Unit3
{
name="4";
side=1;
vehicle="STERangerLAW";
rank="Sergeant";
position[]={15,0,0};
};
class Unit4
{
name="5";
side=1;
vehicle="STERangerGL";
rank="Private";
position[]={-15,0,0};
};
class Unit5
{
name="6";
side=1;
vehicle="STERangerLAW";
rank="Private";
position[]={-20,0,0};
};
class Unit6
{
name="7";
side=1;
vehicle="STERangerMedic";
rank="Sergeant";
position[]={20,0,0};
};
class Unit7
{
name="8";
side=1;
vehicle="STERangerMKey";
rank="Private";
position[]={-25,0,0};
};
class Unit8
{
name="9";
side=1;
vehicle="STERanger";
rank="Private";
position[]={25,0,0};
};
};
};
};
};
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