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מחבר
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נושא: The Getaway - הת'רד הרישמי!
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Death-Angel
משתמש רשום   הודעות: 3531 מ: פתח-תקוה נרשם: דצמבר 2001
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GTA שולט בבריטים השמנים האלה...
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White Hawk
משתמש רשום  הודעות: 235 מ: נרשם: אוגוסט 2002
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מעניין למה יוקיי גיימס ירצו לרשום דבר כזה. ------------------ Love is a fire. But whether it is going to warm your heart or burn it , you can never tell [הודעה זו נערכה על ידי White Hawk בתאריך 14-11-2002]
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MAXIMO
משתמש רשום   הודעות: 511 מ: אטל גיר סוליד 2 תותח !!!!!!!!!!!! נרשם: מרץ 2002
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ציטוט: נכתב במקור על ידי White Hawk: מעניין למה יוקיי גיימס ירצו לרשום דבר כזה.
תאמין לי שהם לא צריכים לשכנע אנשים לקנות מהם את המשחק שים לב למצב המלאי שלהם : "Grand Theft Auto: Vice City Stock Info Due to extremely high demand, we are currently out of stock of this item. We are expecting new stock Week Commencing November 18th, please place your order now to receive your copy as quickly as possible. " וגם : Amazingly, they're also unable to fulfill the 1.7 million orders taken so far for the game, and are currently building new stock to ship as soon as possible. There's a nationwide shortage, but we did tell you to order your copy as soon as you could, so there's no excuse. You can't see, but we're shaking our heads and waving our finger at you. ------------------ ========================= YOU'VE ENTERED A NEW PLACE Here there is no order, no logic, only discovery. Nothing is certain. Everything is possible WELCOME TO THE THIRD PLACE ! PlayStation 2 =========================
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SARANDA
משתמש רשום הודעות: 35 מ: פ'ת נרשם: דצמבר 2002
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אוברוב יופי שחזרת !! OPM2 החדש שיצא ב-1 לנובמבר כבר בחנויות !!! התאכזבתי פחד מהדמו של HAVEN, ירדתי ממנו סופית !! ואכן ב- 29 לחודש זה יוצא הגיליון הבא של OPM2 אם הדמו המצופה כל כך של GETAWAY, מה שאומר שהדמו יהיה לפחות אצלי ביד ב-9 לחודש הבא !!! 4 ימים לפני יציאת המשחק !!! אני נכנס מדי פעם לפורומים אנגליים, ואין לך מושג איך הם בהסטריה לגבי המשחק, משהו פחד, כמעט כולם שם רוצים להניח את ידם על המשחק הזה !!!
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Squall Leonhart
משתמש רשום  הודעות: 88 מ: Balamb Garden נרשם: דצמבר 2002
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The Getaway > GTA:VC------------------ The one and only: Respec'. (c)JDIN
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AmX
משתמש רשום  הודעות: 499 מ: jerusalem נרשם: מרץ 2002
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'Getaway premieres in London Krudster [15-Nov-2002] Eurogamer got to mix with the great and good of the C list showbiz world last night at the West End ‘premier’ of Sony’s long-awaited The GetawayShoehorned into a function room at the Leicester Square Warner Bros. cinema, and plied with as much Champagne as we could guzzle, it was a rare delight to find ourselves admiring the, *cough* charms of a certain Nell McAndrew at close quarters, who was sporting a sparkly white dress that revealed more than was strictly good for us. Meanwhile, Dan Sullivan (ex Eastenders, aka Craig Fairbrass) wandered around desperately looking for someone he recognised, while fellow journos also observed other minor celebs doing the rounds, pondering aloud at the tragedy of the out of work actor finding themselves at a gaming launch on a cold, wet Thursday night. And fully an hour behind schedule, we were herded into one of the cinema’s screens to listen to Phil Harrison and Brendan McNamara remind us what a long road it has been to deliver Sony’s most ambitious game to date. And with that, we were basically given a 40 minute run through on the big screen the first five missions of the game. But such are the game’s cinematics, and lack of any on screen icons or interface, the chronological run through worked surprisingly well, although anyone who hadn’t played the game before would have had approximately a quarter of the game totally ruined for them. But it didn’t end there. We were then whisked off in a London bus to the trendy nightclub Fabric to party the night away mashed on endless amounts of free booze, purchased with special Getaway money. Strictly speaking we should probably still be in bed sleeping off the mother of all hangovers, but we dutifully sloped off home before chucking out time to make sure that you, dear reader, are kept up to date with such decadent activities. Interestingly, Eurogamer spent most of the evening watching fellow journos from Edge, Official PlayStation 2, etc to gauge their reaction, and the consensus was mixed, with some gleefully picking holes in the perceived flaws of the vehicle handling and fiddly combat system, while others marvelled at what they saw as a technical breakthrough. One observer was overwhelmed by the fact that he could walk up to his own accurately rendered house. Yes, the London you see in The Getaway is that accurate – who said the PS2 couldn’t cope with textures? Us? We’ve waxed lyrical about The Getaway already here, and reckon the game is shaping up to be a stormer. Expect a full review of Sony’s next big thing shortly before its December 11th release. " מeurogamer הדבר שהכי הדהים אותי: "One observer was overwhelmed by the fact that he could walk up to his own accurately rendered house. Yes, the London you see in The Getaway is that accurate – who said the PS2 couldn’t cope with textures? " ------------------ [הודעה זו נערכה על ידי AmX בתאריך 15-11-2002]
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אוברוב
משתמש רשום   הודעות: 2699 מ: ה אכפת לך נרשם: אפריל 2001
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ציטוט: נכתב במקור על ידי SARANDA: אוברוב יופי שחזרת !! OPM2 החדש שיצא ב-1 לנובמבר כבר בחנויות !!! התאכזבתי פחד מהדמו של HAVEN, ירדתי ממנו סופית !! ואכן ב- 29 לחודש זה יוצא הגיליון הבא של OPM2 אם הדמו המצופה כל כך של GETAWAY, מה שאומר שהדמו יהיה לפחות אצלי ביד ב-9 לחודש הבא !!! 4 ימים לפני יציאת המשחק !!! אני נכנס מדי פעם לפורומים אנגליים, ואין לך מושג איך הם בהסטריה לגבי המשחק, משהו פחד, כמעט כולם שם רוצים להניח את ידם על המשחק הזה !!!
אני לא מתפלא, 1.2 מיליון Pre Orders בבריטניה בלבד לא הולכים ברגל. ציטוט: נכתב במקור עלי ידי AmX: 'Getaway premieres in London Krudster [15-Nov-2002] Eurogamer got to mix with the great and good of the C list showbiz world last night at the West End ‘premier’ of Sony’s long-awaited The Getaway Shoehorned into a function room at the Leicester Square Warner Bros. cinema, and plied with as much Champagne as we could guzzle, it was a rare delight to find ourselves admiring the, *cough* charms of a certain Nell McAndrew at close quarters, who was sporting a sparkly white dress that revealed more than was strictly good for us. Meanwhile, Dan Sullivan (ex Eastenders, aka Craig Fairbrass) wandered around desperately looking for someone he recognised, while fellow journos also observed other minor celebs doing the rounds, pondering aloud at the tragedy of the out of work actor finding themselves at a gaming launch on a cold, wet Thursday night. And fully an hour behind schedule, we were herded into one of the cinema’s screens to listen to Phil Harrison and Brendan McNamara remind us what a long road it has been to deliver Sony’s most ambitious game to date. And with that, we were basically given a 40 minute run through on the big screen the first five missions of the game. But such are the game’s cinematics, and lack of any on screen icons or interface, the chronological run through worked surprisingly well, although anyone who hadn’t played the game before would have had approximately a quarter of the game totally ruined for them. But it didn’t end there. We were then whisked off in a London bus to the trendy nightclub Fabric to party the night away mashed on endless amounts of free booze, purchased with special Getaway money. Strictly speaking we should probably still be in bed sleeping off the mother of all hangovers, but we dutifully sloped off home before chucking out time to make sure that you, dear reader, are kept up to date with such decadent activities. Interestingly, Eurogamer spent most of the evening watching fellow journos from Edge, Official PlayStation 2, etc to gauge their reaction, and the consensus was mixed, with some gleefully picking holes in the perceived flaws of the vehicle handling and fiddly combat system, while others marvelled at what they saw as a technical breakthrough. One observer was overwhelmed by the fact that he could walk up to his own accurately rendered house. Yes, the London you see in The Getaway is that accurate – who said the PS2 couldn’t cope with textures? Us? We’ve waxed lyrical about The Getaway already here, and reckon the game is shaping up to be a stormer. Expect a full review of Sony’s next big thing shortly before its December 11th release. " מeurogamer הדבר שהכי הדהים אותי: "One observer was overwhelmed by the fact that he could walk up to his own accurately rendered house. Yes, the London you see in The Getaway is that accurate – who said the PS2 couldn’t cope with textures? "
! הרשמים מהמשחק נעשים טובים יותר מיום ליום... ------------------
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אוברוב
משתמש רשום   הודעות: 2699 מ: ה אכפת לך נרשם: אפריל 2001
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OMG!! שימו לב לרשמים של האתר Total Video Games מהמשחק: We've been wanting this one, and we're sure you'll want it too as we take an extensive look at The Getaway.Reportedly one of the most expensive videogames ever created and having been in development for the previous five years, you can understand why SEEE wanted to get The Getaway out in time for the lucrative Christmas market. Billed as GTA in London, we recently received preview code and have been putting the game through its paces; can it live up to GTA3, is the hype surrounding the quality of the cinematics to be believed, can The Getaway recoup its massive development costs??? Anyone who has followed our previous coverage on this title will know that players take the role of ex-crim Mark Hammond. Forced back into the game by gang leader Charlie Jonson when his wife gets murdered and son is kidnapped; Mark finds himself set up for the murder and blackmailed to undertake a series of jobs for the notorious crime boss and king of the London underworld in order to see his son again. To be fair The Getaway is more like Headhunter then GTA3, instead of presenting the gamer with a free-flowing adventure where their choices have a direct consequence on the progress of the game; The Getaway is a tightly-nit experience with a strong storyline and distinctive missions that follow one after the other. Although this type of gaming structure isn’t as appealing for long-term play, The Getaway presents a cinematic experience that is unrivalled in the videogames industry. The moment you see the first cut-scene, you’ll find yourself scraping your jaw from the floor; never before have we seen a computer game look so realistic, everything from the perfectly crafted motion-capture animation to the attention to the smallest details such as proper volumetric fog to recreate cigarette smoke will astound you. The Getaway is the first time that actual actors have been digitally recreated for inclusion in the game, providing both the motion capture and voice-acting to ensure the overall look is as accomplished as could possible be hoped for. Having watched the introduction, you’ll also realise that this is one of the most adult orientated titles created; copious amounts of violence and swearing decorate the intro, however it’s not just in there to boost sales, it plays a crucial part to setting the atmosphere of a classic London gangster film throughout the game. The first mission saw us having to visit our old haunts in SoHo; to prove your allegiance to your new boos you’ll have to torch your old friends nightclub, killing your old mates in the process. Of course you’ve got to get there first, which is quite a task considering that Team SoHo have recreated over 40Km of inner London to splendid detail. We were amazed when both Metropolis Street Racer and Project Gotham gave us digital representations of famous cities, however The Getaway takes it all one-step further. Once again it’s the attention to detail that stands out; a huge amount of famous shops from Burger King to The Link populate the pavements of Oxford Street, whilst the East End looks as dirty and seedy as you’d expect. Driving through London is a tricky affair as the developers have managed to cram the streets full of traffic and pedestrians, perfectly recreating the congested nature of London. Again the attention to detail is marvellous; civilian traffic acts the way it should, stopping for red lights, getting out of the way for Ambulances and Police Cars; we witnessed one crash scene and were amazed to see the police waving the traffic through the narrow gap. The actual driving is a great mixture of arcade physics and authentic realism, each of the games 50+ cars all handle and respond differently, however the best aspect is the portrayal of loosing control at high speeds; whip around a corner at 50MPH and you can expect to be slip-sliding all over the place, fortunately you never seem to lose total control, it’s been designed to heighten the adrenaline levels but still keep it fun by ensuring you’re not crashing all the time. Of course crashes are inevitable, and despite featuring a whole selection of licensed cars, they all feature a great damage system that sees bodywork crumple, tyres blow out and windows crack then shatter to pieces. As with GTA3, if it all goes wrong you can jump out of the car and hijack another; everything from Citroen’s to London’s famous Red Buses can be stolen to help you through the adventure. A very neat touch that heightens the cinematic nature of the game is the complete removal of any type of HUD or icons on the screen, instead your blinkers will tell you which way to go, whilst your health is depicted by increasingly dark patches of blood appearing on your character. Of course you’ll not find any health pick-ups throughout the game, so to increase your health all you’ve got to do is wait against a wall and your character will rest against it and begin to replenish his health, very neat!!! The typical mission structure usually revolves around driving to the scene, getting out to complete the mission objective and then hot-tailing out of there before the cops arrive. The on-foot sections again take a little while to get used to, but once you get used to Mark’s full repertoire of moves you’ll be shooting people off from distances, crouching up and peering around walls like a certain Solid Snake and grabbing hold of hostages to use as human shields. The on foot sections put GTA3 to shame, 22 indoor locations have been wonderfully recreated, usually for you to destroy in some possible way. Mark becomes a fluid character to control after a short while, you’re given two targeting options which really help during the heated gun fight scenes; R1 pulls the camera just over the characters shoulder giving you the ability to manually target, whilst taps of R2 target enemy characters in a similar fashion to Z-Targeting; it works wonderfully and makes the aiming system of GTA3 and even Vice City look woefully inadequate. Other moves allow you to cling up against a wall to remain hidden, here you can peer round corners and use the two types of targeting, or simply whip your gun around the corner without peering around yourself, thus reducing the risk of getting yourself shot at the cost of reduced accuracy. You can roll around to dodge bullets or roll into a wall and assume the cling position, duck behind objects and whip your gun above it in a similar fashion to whipping it around the corner. By pressing X when you’re near to another character, you’ll take them hostage to use as a human shield, by whipping out your gun you can put it to their heads or shoot other characters that pose a threat. The controls during these sections are everything we could have hoped for resulting in a perfect mixture of HeadHunter, MGS2 and GTA3 that gives you more freedom then in any of these titles. ולסיכום...: There’s so much to say about The Getaway, but we had better save some for the review; for instance when you’ve finished the game with Mark, you can take control of Frank Carter, a ruthless copper who you’ll come across half way through Mark’s adventure. This design allows you to see both sides of the coin, exhibiting a style of game design more akin to a film then a videogame. The Getaway is certainly different to what we were expecting, playing nothing like the GTA3 clone that we believed it would. Despite the surprise, The Getaway impressed us with its amazing visuals (arguably better then anything else on the PS2), it’s strong cinematic nature (which really does feel like the next Guy Ritchie flick), its intense action sequences and attention to detail. We’ll have a review soon, so make sure to stick with TVG for all the latest information on The Getaway. http://www.totalvideogames.com/?section=Read%20Previews&id;=495&format;=000006 ------------------
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AmX
משתמש רשום  הודעות: 499 מ: jerusalem נרשם: מרץ 2002
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ציטוט: נכתב במקור על ידי אוברוב: OMG!! שימו לב לרשמים של האתר Total Video Games מהמשחק: We've been wanting this one, and we're sure you'll want it too as we take an extensive look at The Getaway.Reportedly one of the most expensive videogames ever created and having been in development for the previous five years, you can understand why SEEE wanted to get The Getaway out in time for the lucrative Christmas market. Billed as GTA in London, we recently received preview code and have been putting the game through its paces; can it live up to GTA3, is the hype surrounding the quality of the cinematics to be believed, can The Getaway recoup its massive development costs??? Anyone who has followed our previous coverage on this title will know that players take the role of ex-crim Mark Hammond. Forced back into the game by gang leader Charlie Jonson when his wife gets murdered and son is kidnapped; Mark finds himself set up for the murder and blackmailed to undertake a series of jobs for the notorious crime boss and king of the London underworld in order to see his son again. To be fair The Getaway is more like Headhunter then GTA3, instead of presenting the gamer with a free-flowing adventure where their choices have a direct consequence on the progress of the game; The Getaway is a tightly-nit experience with a strong storyline and distinctive missions that follow one after the other. Although this type of gaming structure isn’t as appealing for long-term play, The Getaway presents a cinematic experience that is unrivalled in the videogames industry. The moment you see the first cut-scene, you’ll find yourself scraping your jaw from the floor; never before have we seen a computer game look so realistic, everything from the perfectly crafted motion-capture animation to the attention to the smallest details such as proper volumetric fog to recreate cigarette smoke will astound you. The Getaway is the first time that actual actors have been digitally recreated for inclusion in the game, providing both the motion capture and voice-acting to ensure the overall look is as accomplished as could possible be hoped for. Having watched the introduction, you’ll also realise that this is one of the most adult orientated titles created; copious amounts of violence and swearing decorate the intro, however it’s not just in there to boost sales, it plays a crucial part to setting the atmosphere of a classic London gangster film throughout the game. The first mission saw us having to visit our old haunts in SoHo; to prove your allegiance to your new boos you’ll have to torch your old friends nightclub, killing your old mates in the process. Of course you’ve got to get there first, which is quite a task considering that Team SoHo have recreated over 40Km of inner London to splendid detail. We were amazed when both Metropolis Street Racer and Project Gotham gave us digital representations of famous cities, however The Getaway takes it all one-step further. Once again it’s the attention to detail that stands out; a huge amount of famous shops from Burger King to The Link populate the pavements of Oxford Street, whilst the East End looks as dirty and seedy as you’d expect. Driving through London is a tricky affair as the developers have managed to cram the streets full of traffic and pedestrians, perfectly recreating the congested nature of London. Again the attention to detail is marvellous; civilian traffic acts the way it should, stopping for red lights, getting out of the way for Ambulances and Police Cars; we witnessed one crash scene and were amazed to see the police waving the traffic through the narrow gap. The actual driving is a great mixture of arcade physics and authentic realism, each of the games 50+ cars all handle and respond differently, however the best aspect is the portrayal of loosing control at high speeds; whip around a corner at 50MPH and you can expect to be slip-sliding all over the place, fortunately you never seem to lose total control, it’s been designed to heighten the adrenaline levels but still keep it fun by ensuring you’re not crashing all the time. Of course crashes are inevitable, and despite featuring a whole selection of licensed cars, they all feature a great damage system that sees bodywork crumple, tyres blow out and windows crack then shatter to pieces. As with GTA3, if it all goes wrong you can jump out of the car and hijack another; everything from Citroen’s to London’s famous Red Buses can be stolen to help you through the adventure. A very neat touch that heightens the cinematic nature of the game is the complete removal of any type of HUD or icons on the screen, instead your blinkers will tell you which way to go, whilst your health is depicted by increasingly dark patches of blood appearing on your character. Of course you’ll not find any health pick-ups throughout the game, so to increase your health all you’ve got to do is wait against a wall and your character will rest against it and begin to replenish his health, very neat!!! The typical mission structure usually revolves around driving to the scene, getting out to complete the mission objective and then hot-tailing out of there before the cops arrive. The on-foot sections again take a little while to get used to, but once you get used to Mark’s full repertoire of moves you’ll be shooting people off from distances, crouching up and peering around walls like a certain Solid Snake and grabbing hold of hostages to use as human shields. The on foot sections put GTA3 to shame, 22 indoor locations have been wonderfully recreated, usually for you to destroy in some possible way. Mark becomes a fluid character to control after a short while, you’re given two targeting options which really help during the heated gun fight scenes; R1 pulls the camera just over the characters shoulder giving you the ability to manually target, whilst taps of R2 target enemy characters in a similar fashion to Z-Targeting; it works wonderfully and makes the aiming system of GTA3 and even Vice City look woefully inadequate. Other moves allow you to cling up against a wall to remain hidden, here you can peer round corners and use the two types of targeting, or simply whip your gun around the corner without peering around yourself, thus reducing the risk of getting yourself shot at the cost of reduced accuracy. You can roll around to dodge bullets or roll into a wall and assume the cling position, duck behind objects and whip your gun above it in a similar fashion to whipping it around the corner. By pressing X when you’re near to another character, you’ll take them hostage to use as a human shield, by whipping out your gun you can put it to their heads or shoot other characters that pose a threat. The controls during these sections are everything we could have hoped for resulting in a perfect mixture of HeadHunter, MGS2 and GTA3 that gives you more freedom then in any of these titles. ולסיכום...: There’s so much to say about The Getaway, but we had better save some for the review; for instance when you’ve finished the game with Mark, you can take control of Frank Carter, a ruthless copper who you’ll come across half way through Mark’s adventure. This design allows you to see both sides of the coin, exhibiting a style of game design more akin to a film then a videogame. The Getaway is certainly different to what we were expecting, playing nothing like the GTA3 clone that we believed it would. Despite the surprise, The Getaway impressed us with its amazing visuals (arguably better then anything else on the PS2), it’s strong cinematic nature (which really does feel like the next Guy Ritchie flick), its intense action sequences and attention to detail. We’ll have a review soon, so make sure to stick with TVG for all the latest information on The Getaway. http://www.totalvideogames.com/?section=Read%20Previews&id;=495&format;=000006
OMG!! ברגע זה ,זה הפך למשחק שאני הכי מצפה לו! יותר מvice city! כמובן שיהיו לי את שתיהם,אבל the getaway פשוט נשמע כל כך מצויין כל כך ענק כל כך יפה! דיי אני גומר פה! ------------------
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אוברוב
משתמש רשום   הודעות: 2699 מ: ה אכפת לך נרשם: אפריל 2001
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הצגת הבכורה של The Getaway נערכה אתמול בלונדון בארוע חגיגי. שימו לב: Team Soho's violent digital ode to the city of London continues its mission of blurring the boundary between films and games with a big screen 'premiere' at a top West End cinema. If you took a stroll last night, past the crowd of spectators, photographers and cameramen waiting in the rain outside the Warner Village cinema in London's Leicester Square, you might have thought they were waiting for some big name celebrities. You would have been nearly right, too, but this was no ordinary film premiere - this was the premiere of Team Soho's hugely anticipated game The Getaway. Attendees included all the key members of the game's cast, including Don Kembry (Mark Hammond), Joe Rice (Frank Carter), Ricky Hards (Charlie Jolson) and the stunning Anna Edwards (Yasmin), as well as a number of popular British celebrities such as glamour model-turned-TV presenter Nell McAndrew and a few members of the ever-growing So Solid Crew. After a few glasses of champagne in the swanky VIP room, all the guests were treated to 40 minutes of cleverly edited cut-scenes and in-game footage covering the first five missions of what is rapidly emerging as one of the most brutal games ever created. The audience was treated to a torrent of crude language, cop killing, pedestrian slaying, bone-crunching beatings, arson and an exceptionally painful-looking piece of electric shock torture - Disney this is not. As the credits rolled to the sound of rapturous applause from the audience, a traditional London bus rolled up outside to usher guests to top nightclub Fabric, where a host of top DJs including Grandmaster Flash, Jon Carter and John Digweed kept the numerous revellers partying hard until the early hours of the morning. A fantastic night for what is certain to be a fantastic game. כמה תמונות: יסמין... ------------------ [הודעה זו נערכה על ידי אוברוב בתאריך 15-11-2002]
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Death-Angel
משתמש רשום   הודעות: 3531 מ: פתח-תקוה נרשם: דצמבר 2001
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LOL! אוברוב קרעת אותי!! השקה של גטאווי! LOLOLOLOL! ------------------
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אוברוב
משתמש רשום   הודעות: 2699 מ: ה אכפת לך נרשם: אפריל 2001
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ציטוט: נכתב במקור על ידי Death-Angel: LOL! אוברוב קרעת אותי!! השקה של גטאווי! LOLOLOLOL!
אין כמו סוני בעשיית הייפ למשחק... אשכרה הגיעו לשם ערוצי טלוויזיה לסקר את הארוע... LOL
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MAXIMO
משתמש רשום   הודעות: 511 מ: אטל גיר סוליד 2 תותח !!!!!!!!!!!! נרשם: מרץ 2002
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אוברוב אני מתחיל להישתכנע שהמשחק הזה נהיה תותח !!!תגיד מאיפה השם "אוברוב" אני תמיד חושב? אתה מעריץ את השוער או בן שלו או משהו כזה... ??? ------------------ ========================= YOU'VE ENTERED A NEW PLACE Here there is no order, no logic, only discovery. Nothing is certain. Everything is possible WELCOME TO THE THIRD PLACE ! PlayStation 2 =========================
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Death-Angel
משתמש רשום   הודעות: 3531 מ: פתח-תקוה נרשם: דצמבר 2001
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ציטוט: נכתב במקור על ידי אוברוב: אין כמו סוני בעשיית הייפ למשחק... אשכרה הגיעו לשם ערוצי טלוויזיה לסקר את הארוע... LOL
בריטים מטומטמים... עכשיו הבנתי למה טולקין היה כזה חולה נפש...הוא היה בריטי! ------------------
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TwisteR
משתמש רשום   הודעות: 1153 מ: פתח תקווה, ארה"ב נרשם: אוגוסט 2002
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סרטון שאני חושב שהוא חדש?!?! ------------------ עוד שקל תשעים ש"ח לגיים קיוב!!! סטוגודוש!
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אוברוב
משתמש רשום   הודעות: 2699 מ: ה אכפת לך נרשם: אפריל 2001
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ציטוט: נכתב במקור על ידי MAXIMO: אוברוב אני מתחיל להישתכנע שהמשחק הזה נהיה תותח !!!תגיד מאיפה השם "אוברוב" אני תמיד חושב? אתה מעריץ את השוער או בן שלו או משהו כזה... ???
הבן שלו...LOLלא, האמת היא שאין סיבה מיוחדת, חוץ מזה שהוא שיחק במכבי. ------------------
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אוברוב
משתמש רשום   הודעות: 2699 מ: ה אכפת לך נרשם: אפריל 2001
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The Getaway goes gold News Sometime in the small hours of this morning, SCEE's Team Soho finished development on its eagerly awaited action game. Word has reached us from Sony Computer Entertainment Europe that the PAL version of The Getaway has gone gold, meaning that development has finished and that the game is now being prepared for retail. In the game--which was recently the focus of a movie-style premier at London's Leicester Square--players assume the role of a retired bank robber in present day London who is forced back into a life of crime by a mob boss who has kidnapped his son. A large area of London has been painstakingly recreated by Team Soho for The Getaway, and this can be explored either on foot or from behind the wheel of one of the numerous licensed vehicles that appear in the game. Perhaps the most impressive feature of the game though is that whether on foot or in a car, there are absolutely no on-screen energy bars, arrows, ammo counts, or small maps to detract from the game's cinematic feel. Instead, the team has devised often ingenious ways to replace them, such as using the indicators on the player's car to tell them which direction they need to go, or having the main character start to limp or get bloodstains on his clothing when his energy gets low. The news that The Getaway is finally finished will no doubt please the legions of gamers that have been following the game's progress for well over two years now, and must also come as something of a relief to SCEE, which now has another big game in its pre-Christmas arsenal as the PS2 faces its first Christmas in Europe with competition from both Nintendo and Microsoft. The Getaway is scheduled for release in Europe on December 11, and in North America early next year. For more information, check out our previous coverage of the game. By Justin Calvert, GameSpot [POSTED: 11/18/02 - 08:45 am pst] http://gamespot.com/gamespot/stories/news/0,10870,2897821,00.html
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gurish
משתמש רשום  הודעות: 301 מ: ישראל,באר-שבע נרשם: יולי 2001
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מה כבר סיימו אני מקווה שתיקנו את הבעיות מצלמה בon-foot.------------------ קלאסיקה
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gurish
משתמש רשום  הודעות: 301 מ: ישראל,באר-שבע נרשם: יולי 2001
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ign פירסמו היום התרשמות מאכזבת במיוחד מthe getaway:  הבעיות בקצרה: imprecise controls, unpredictable camera direction, repetitive mission design, cast-iron level scripting, and some kind of malevolent god standing on high and commanding "thou shalt not implement a graphical user interface." At present, I'm not particularly pleased with this commandment. It's on that account that I have to constantly stare at my turn signals when driving, instead of the lovely city around me הנהיגה: The in-game driving sequences, despite the inherent fun of the handling, tend to wear thin after a while -- at least in this preview build we have. While there are a couple of sequences which require Mark to run another vehicle off the road, the majority of the street-based missions consist purely of driving from point A to point B. When the cops get involved, a good chase can be powerfully exhilarating -- it's great to find that proper groove in a fast car down a crowded street -- but farther into the game, as the driving sequences grow longer and longer, the appeal fades and frustration sets in על מערכת הניווט המטומטמת(אף פעם לא אהבתי את הרעיון): (הווינקרים של האוטו מדריכים אותך בכיוון הנסיעה) The directions given only point toward the next immediate move. The game does not explicitly state where to go or how to get there, so even a player with an encyclopedic knowledge of London geography is still forced to drive as if they were playing Simon-Says. There is no in-game map (to our knowledge this far), and hence no way to plan a route in advance or work out an alternate route if the police or a wrong turn block the most direct route. Why is there no map? What constraint of realism or immersion forbids that? To a degree, I can see why there's no big fat arrow pointing the way in the middle of the screen, but a map in the pause menu surely couldn't hurt -- who doesn't keep a map in the glove box of their car? בנוסף לזה אם השוטרים מתנגשים בך מאחור(מה שקורה מן הסתם הרבה)והורסים את הווינקרים,לא תוכל לדעת את הכיוון ותצטרך לגנוב אוטו אחר...טימטום כבר אמרתי? על הon foot: Your word for the day is "script." This half of The Getaway operates according to an ironclad script, which dictates enemy placement, enemy behavior, trap locations, and thus the actions necessary to get the player safely from one end of the level to the other. The script is always the same every trip through each shootout (as well as the one or two stealth-based missions), and so success is not necessarily based on quick reflexes or careful surveying of the situation so much as it is a matter of learning the script. Trial and error is the method, as it was in Max Payne to a degree. The camera is a significant issue here, because it rotates relatively slowly as Mark moves around. It's definitely possible to be shot by an enemy before the camera swings around to show where they are על מערכת הכיוונון: The automatic aiming system is a frequent source of trouble at present, because it is an absolute requirement in firefights. There is no option to simply hit the square button and fire at the nearest available target, a la GTA -- the player must zero in on a target with the R1 auto-aim before firing. R2 enables a free-look mode where it's possible to fire at any available target, but that isn't a viable option for a shootout due to the amount of time required to tick the analog stick over to the desired aiming point. This would be an only minor limitation if the auto-aim always worked as desired. However, it still has some problems as yet. First, it interjects an extra button input between seeing a target and opening fire. The AI bad guys are not so constrained, which means that enemies frequently get a shot off while Mark is taking aim. He usually gets the last laugh, since the bad guys like to sit back and think for a bit before popping off a second shot, but that damage mounts up through five or ten opponents. Furthermore, the auto-aim has a nasty tendency to pick the exactly wrong target in a tight moment. Given the choice between a shotgun-toting bastard five feet to the right and some club-waving bobby ten yards to the left, it seems to prefer picking the more distant target, as opposed to the vastly more dangerous one. This is an issue that I very much hope will see some tweaking before the final version is released. בנוסף הכתב התלונן על שיטת מילוי החיים(אין pick-up-נצמדים לקיר והחיים מתמלאים אוטומטית)בטענה שהיא הורסת את קצב המשחק,וגם על הAI הרע של החברים שלך במשימות מסוימות. כמובן שיש שבחים בכתבה על הגרפיקה,קאט סינס וכו',אבל כשרואים את כל החסרונות האלה הדברים הטובים לא שווים.אני הולך על gta:vice city. ------------------ קלאסיקה [הודעה זו נערכה על ידי gurish בתאריך 21-11-2002]
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Venom The Skinny
משתמש רשום   הודעות: 762 מ: תל אביב נרשם: נובמבר 2002
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ידעתי שזה יהיה גרוע.
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Death-Angel
משתמש רשום   הודעות: 3531 מ: פתח-תקוה נרשם: דצמבר 2001
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ידעתי ש-GTA קורע אותו... מעניין מה אוברוב יגיד.------------------ Metal Gear Solid 3- לאן?
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Skull-Kid
חבר מערכת הודעות: 13135 מ: Clocktown, Termina נרשם: אפריל 2001
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הרשמים מ IGN נשמעים רע..רע מאוד אפילו... הייתי מתחיל לדאוג במקומכם, איך זה יתכן שסוני משקיעה במשחק הזה מיליונים על מיליונים והוא יוצא כל כך פגום?....לא מובן לי בכלל...------------------ סוגיית השבוע: מדוע הבמבה האדומה נמכרת רק בשקיות קטנות?..
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SARANDA
משתמש רשום הודעות: 35 מ: פ'ת נרשם: דצמבר 2002
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הכל שטויות, ממש לא מזיז לי אני נשאר אם GETAWAY !!! חצי מהדברים שהוא התלונן ממש לא מזיזים לי, והחצי השני או שהם שטויות, או שזה כבר תוקן, מי יודע אם איזה קוד הם שיחקו ??
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Skull-Kid
חבר מערכת הודעות: 13135 מ: Clocktown, Termina נרשם: אפריל 2001
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ציטוט: נכתב במקור על ידי SARANDA: הכל שטויות, ממש לא מזיז לי אני נשאר אם GETAWAY !!! חצי מהדברים שהוא התלונן ממש לא מזיזים לי, והחצי השני או שהם שטויות, או שזה כבר תוקן, מי יודע אם איזה קוד הם שיחקו ??
הם שיחקו בגרסה הסופית סרנדה, המשחק הזדהב בגרסת ה PAL שלו לפניי יומיים שלושה...ולא מפריע לך מה שהם התלוננו? כל מה שהם התלוננו קשור היה לשליטה ולגיימפליי...אז אתה קונה את המשחק בשביל מה?.. ------------------ סוגיית השבוע: מדוע הבמבה האדומה נמכרת רק בשקיות קטנות?..
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jin-kaZama
משתמש רשום   הודעות: 2576 מ: פתח-תקווה נרשם: נובמבר 2001
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מה שלא יהיה,דבר אחד אני סמוך ובטוח (WTF?!) ש- GTA:VC הוא משחק מצויין ללא שום סייגים (WTF2?!?!).נראה,אולי הם סתם התאכזרו אל המשחק. ------------------ [הודעה זו נערכה על ידי jin-kaZama בתאריך 21-11-2002]
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