צפייה בנושא: תקוע בangel of darkness פורום Vgames   
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תקוע בangel of darkness   

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מחבר נושא:   תקוע בangel of darkness
nahume1
משתמש רשום

הודעות: 7
מ:
נרשם: ספטמבר 2003

נכתב 06-10-2003 18:52     לחץ כאן על מנת לראות את הפרופיל של nahume1פרופיל   לחץ כאן על מנת לשלוח דואל אל nahume1דואל   ערוך/מחק את ההודעהעריכה   תגובה עם ציטוטציטוט   לחץ כאן על מנת לראות את אתר הבית של nahume1אתר בית IP: נרשם


קודם כל תודה רבה לעוזרים.אני תקוע בשלב the hall of seasosns.תודה רבה.
ננסק
חבר מערכת

הודעות: 115
מ: חדר 36, קומה שניה, המבוך של זנדור
נרשם: מרץ 2003

נכתב 09-10-2003 14:18     לחץ כאן על מנת לראות את הפרופיל של ננסקפרופיל   לחץ כאן על מנת לשלוח דואל אל ננסקדואל   ערוך/מחק את ההודעהעריכה   תגובה עם ציטוטציטוט   לחץ כאן על מנת לראות את אתר הבית של ננסקאתר בית IP: נרשם

ארמ, אני זוכר שהצעתי לך לפרט מהי בדיוק הנקודה בה אתה תקוע. תראה כמה זה היה יכול לעזור לך עכשיו:


Welcome to one of the most annoying levels of the game. It contains
four sub-levels and I will refer to them as such. Watch out for the
skeleton in the main room. First, find the pressure pad in the center
of the area. Lets do the water one first. Step on the pad with the
squiggle lines that don't curve up drastically. Three doors open
behind you. Enter the left door and pull the switch. A door goes up,
then turn left. Go through the big door.

NOTE: If you pull an incorrect lever you will be taken to a death trap
room. To escape, you must make your way around and locate an elevator
with a pull chain to get out.

SUB-LEVEL ONE: NEPTUNE'S HALL
-----------------------------

Watch out for the flame warrior and pick up the ammo on the ground.
Go into the back room and dive into the water. Follow the passage until it
opens into a big room. There is an archway in here guarded by swinging
blades. Avoid them and pull the switch. Swim back up and climb back
into the room with the warrior.

The switch filled the hole in the room with water. Save and dive in. In the
bottom of the room, there is a small passage to swim in. Pull the switch
in the room and go back up to the surface. Swim to the bust of Neptune
and climb into the door above him. Pick up the medkit. Go back into the
water and the next door on the left has ammo. The final door in here
has a water pit. Jump in and grab the medkit at the bottom and keep going.

The tunnel turns down and there is another medkit. As you progress down
the tunnel, spikes shoot from the walls. Be careful and avoid them. Timing
is a must. After you clear the spikes, the path goes two directions. Swim
to the right for some air. Dive back down and head to the left path.
Grab the ammo on the way. Swim down the path and grab the gem on the
tower. On the side is a lever--be sure to pull it.

As soon as you pull it, the fencing above moves back. Swim up and you'll
be back in the area with Neptune's bust. Swim under it and back up to
where the flame warrior is. Congrats! You have the first of the four
elemental stones.

Now, back in the main hall, we move on. Step on the pad with the up curving
lines that look like wind blowing. Of the three doors, take the right one
to continue.

SUB-LEVEL 2: BREATH OF HADES
----------------------------

Run down the stairs and turn right. Push the wall, pick up the ammo, and
pull the switch. This is a pretty difficult level. You must use the hop
function--hold walk while jumping. The best advice is to be careful and
save often, even if you are on a pillar. Also, don't jump when the wind
blows. Eventually, you'll make it across. If you're having difficulty,
try jumping to a pillar a little farther away. Take the gem and come
back. This level really isn't that hard, just annoying.

Main hall again. Now we step on the one that looks like a star. Take the
door on the right.

SUB-LEVEL 3: THE SANCTUARY OF FLAME
-----------------------------------

Getting to the jewel is the easy part. As you walk forward, the room bursts
into flames. If Lara isn't far enough away, she catches on fire.
After this, just hop across the platforms keeping in mind that sometimes
they will either sink or blow up. After you get the jewel, little mini
platforms come out of the flames. Just wait for them and follow them back.

Main Hall again. Step on the last switch. Take the middle door

SUB-LEVEL 4: WRATH OF THE BEAST
-------------------------------

When you enter the room, a huge statue falls over and the whole ground
becomes unstable. You must step with accuracy, caution, and stealth.
First, don't walk forward, but drop over to the left to the floor.
Follow it around to the end. The ground will give and slide over before
falling. Jump to the next platform before Lara goes down with it.
From here, just make your way to the door expecting everything Lara
touches to collapse. At the end, as you near the jewel, a part of the
walk gives so be aware. After you pick up the jewel, getting back is
"easier." The floor is replaced and flame warriors are everywhere. You must
either stun them long enough or push them into the abyss in the center.
If you catch fire, run to the little falls in the room. Pull the switches
the warriors guarded and head back out.

THE MAIN HALL ONCE AGAIN

Now that you have all 4 stones, there is a hall where you entered the level
for them. Under each painting there belongs a stone. When all 4 are
in, you see a door open. This is the fun part. Open any doors with the
pressure pad and choose a lever that will make you fall into the trap room.
Run around until you find the door across from what appears to be a metal
wall plate.

Go inside. The objective here is to turn 4 valves that correspond to
the stones. To help you locate them, each valve has a picture by it.
Also, mind the warriors in the room. Knock them over the edges.

Valve 1: Just to the left of the entrance.
Valve 2: Go to the bottom floor and find the ladder. Climb up. There
is a wire that you need to climb. Follow it to a ladder. The valve is up
top.
Valve 3: Jump from valve 2's platform to the top of the generator.
Find another wire to swing across on. At the platform on the other side is
a ladder and the valve is up top.
Valve 4: Located in the center of the generator.

Turning the last valve makes platforms appear in the main hall. Head
back out of this room avoiding the blades and spikes of the generator.
Go up the stairs and to the left. You should find the elevator. Go inside
and pull the chain once. Behind Lara are some health supplies. Pull the
chain once more to be at the main hall.

Climb up the rubble from the crashed walk and jump to the first platform.
Jump from platform to platform until you reach the highest. At the top,
jump and grab to the circular walk and follow it to the side. As you walk,
skeletons pop from the walls. Either knock them out or ignore them. Lara
will come to a staircase. Go up it. There are more skeletons up here. Make
your way to a climb wall and go all the way to the right. There is a lever.

Pull it and go back to the stairs. The lever opened a door behind them.
Push in the wall and grab the shells and medkit. Lara gets stronger.
Go back over to the climb wall and drop off near the switch to refill
Lara's grip. Keep going up. She'll do some wierd manuevers and then you
must take her, by monkey swing, to a platform up top. Fill up her grip again
and head to the outer corner of the monkey swing area. Lara will turn
around and climb up. At the top, scoot to the left and onto an outcrop
of the ceiling. There is little room for error. Follow the crop to a door.

Climb the stairs and go through the door at the top. This is Lara's first
boss fight.

RED GHOST BOSS
--------------

There will be a red ghost in the room as well as a blue sparkle on a statue.
There is also a bunch of ammo and medkits on the floor. Grab them.
The trick is this...if you get too close to the sparkle while shooting the
ghost, the sparkle moves. Keep the ghost out in the open so you can
watch the sparkle. When you shoot the ghost enough, he stops moving. This
is your opportunity to grab the light. When you do, a door opens in the
room. Run through it, swim forward a little, and kiss this painful level
good-bye. Sheesh, all that for a painting.

NOTE:
If you still have trouble getting the sparkle with the method above, here is
another suggestion: Intentionally chase the sparkle until it appears on
a statue in the front of the room (by the door).
This will give Lara enough space so that she can fight the ghost,
see the light and not disturb it. Shoot the ghost until he drops
his head. Lara only has 2-4 seconds to pick up the sparkle before
he comes after her again. The light will not move until the
very second the ghost revives. Since the light is now right by Lara, she
should have less trouble reaching it before the ghost awakens.

------------------

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