Q&A; עם הצוות שאחראי על mortal kombat Deadly allianceMK Fan Interview
It was mentioned that you could literally beat your opponent up so much that a fatality would not be necessary to finish him/her off. Now, will the visible damage on an opponent contribute to if a fatality is performed a bit differently? In other words, say a characters fatality involved a tearing off a limb...if that limb is severely injured in the fight, will the limb be torn off easily? Or will there be more blood involved...? Things like that.
Snakeye202@aol.com
Answer: Finishing opponents are still based around doing fatalities. Visible damage will happen to character’s faces. You’ll see multiple layers of damage with stuff like blood, bruises, etc.
--------------------------------------------------------------------------------
When MK2 was released there was a sense of mysticism about it that I feel hasn't been copied since in the world of fighting games. It seemed like that environment was attempted to be copied in MK4, but it just didn’t work out. Even other current fighting game franchises such as Dead or Alive and Tekken haven't been able to do it. Sure they all have "cookie cutter" secrets with secret characters and the like however the true element of mystery isn't there. In the days of MK2 there was always a hoopla of questions surrounding if certain characters were playable. Some even went into the system bios and became giddy when names such as Tanya popped up on a records screen. Do you feel that this element has finally been recreated in MK5, and why?
Jaguar <knights@pacifer.com>
Answer: We believe so. There’s going to be a lot of extra and interesting content, along with a unique twist in the storyline. We even have a special character hidden that his ties to an MK2 background, but that’s all I can say
--------------------------------------------------------------------------------
What new features will Mortal Kombat: Deadly Alliance brings to fighting games that none of the other currently available 3D fighters have?
Terrence Williams <jamesw@wko.com>
Answer: The multiple move sets, tight controls, cool use of weapons, and of course, fatalities would be the short list.
--------------------------------------------------------------------------------
How is the Game Boy Advance version coming along? What exactly is going to make it different than the past Game Boy Advance fighting games? And will it be released the same day as the console versions?
Seaserpent <serpent3@hotmail.com>
Answer: The game is coming along very well. Midway’s internal team that did Spy Hunter (which is great, go out and buy it if you have a GBA) is working on it. It has 600+ frames of animation per character, which is a lot more than other fighting games. The 3D scrolling of the arenas makes it look so much better than flat constant ones. The game also has a betting feature that can be used while playing two player head-to-head (link mode). There are 12 characters to choose from, mini games, kombat koins, and of course, blood. It will come out a little later in December sometime.
--------------------------------------------------------------------------------
Will there be a tag team option or even a two on two mode similar to MK4 in Deadly Alliance?
Games4lynn <dutchess30@attbi.com>
Answer: We won’t have a tag team option, and decided against the two-on-two mode because of all the compromises we’d have to make in terms of polygon count, texture sizes, etc. by having four characters on screen at once. We wanted to focus on the head-to-head fighting of two individuals, and not turn it into a wrestling match….
--------------------------------------------------------------------------------
Given that there is now emphasis on Alignments of characters (Good, Evil, Neutral), will we be seeing more of a 'realistic' fight ladder, i.e. Good will fight only Neutral and Evil characters, but not other Good characters/Neutral would fights all character of any alignment/Evil fight characters of all alignment? In the same vein, would sparing or finishing certain characters have an effect on a character's ending(i.e. would Sub-Zero not performing a finishing move on Female Sub-Zero have a direct impact on his ending)?
Mike Pappalardo <ekim1982@hotmail.com>
Answer: There is more of an emphasis with the alignments, but we’re not taking it to that level.
--------------------------------------------------------------------------------
Fujin seemed to be shaping up into a pretty important character (with his involvement in Mythologies and MK4), but now he seems to be MIA. What happened to him, in real life and perhaps in the Mortal Kombat mythos?
<Dralthi5@aol.com>
Answer: Fujin is watching over Earthrealm while Raiden is in Outworld with the other heroes.
--------------------------------------------------------------------------------
Can you give us any information regarding test your sight/might?
<DRUMMER070@aol.com>
Answer: Test Your Might is coming along well, and looks great.
--------------------------------------------------------------------------------
What's been the most different/challenging thing you've come across while developing MK
A, compared to past Mortal Kombats?
The Switcher <theswitcher@hotmail.com>
Answer: Wow, there’s a lot of answers to that one. Probably the biggest two would be the difficulty of developing on three, very different platforms simultaneously, along with the sheer size & scope of the development.
When doing early other versions of Mortal Kombat we only had to worry about a single hardware platform. Granted there were a lot more limitations then, but it was a single, fixed system. Developing for the next generation systems has been extremely challenging with the platform hardware differences. We had to start from the ground level, and build up one layer at a time getting each step to work on each platform. This wasn’t easy. The technical hurdles and time spent has been frustrating at times, but worth it in the end since the game looks pretty much identical on each of the systems.
The size is the other big difference. The first Mortal Kombat was just 4 or 5 of us working as a small team. Our current expanded team we now have is well over 30 or 35 people. With so many people involved, it takes a lot more time keeping on top of everything going on.
--------------------------------------------------------------------------------
When are we going to see renders, sketches, or screen shots of Reptile?
Evil Devil <evildevil97@hotmail.com>
Answer: Good question. We’re in the process of rounding some up, and will have to talk with PR and the web folks about when to release something. BTW, Reptile has a very cool fatality.
--------------------------------------------------------------------------------
Why is it that you have stopped referencing Edenia, and are once again referring to it as the Outworld? What happened after the events of MK4/MKGold that caused this change. Is Shao Kahn back, since it said something about Shang Tsung regaining his favor on the official site?
Travis Dill <go_tcd@yahoo.com>
Answer: Edenia was freed from Outworld during the battle with Shinnok and once again exists as its own realm. Outworld still exists, however, and Shao Kahn is trying desperately to retain control of that realm. Kitana and her military forces have been leading an offensive assault on Shao Kahn in an effort to prevent him from repeating his past atrocities.
As for Shang Tsung regaining favor... He had failed Shao Kahn when he could not secure Earthrealm for the emperor. As punishment, he was beaten and imprisoned in the depths of Shao Kahn's fortress. Periodically, The Emperor would release Shang Tsung to complete tasks of varying importance. By faithfully completing these tasks, he regained Shao Kahn's favor and was granted freedom to roam Outworld until he was called upon. It was at this point that Quan Chi approached him with an offer of allegiance.
--------------------------------------------------------------------------------
I was wondering if there are secret characters in MKDA what will they be. Will they be old favorites, new characters, or a combination of both? Oh, and how many hidden characters can we expect to see in MKDA?
Ninjaholic <madesousa@hotmail.com>
Answer: Yes, there will be secret characters, but if I told you then I guess they would be secret anymore I can’t talk much about them, other than one has ties to MK2, and another is totally new….
--------------------------------------------------------------------------------
Who is REALLY the Dragon King? Is he going to be in the game?
<_slim69_@excite.com>
Answer: The Dragon King was an ancient ruler of Outworld before Shao Kahn's rise to power. He had formed the greatest army that realm had ever known. An army so powerful that it had never lost a battle. In an attempt to gain immortality and rule Outworld forever, The Dragon King commanded his holy men to hatch the last known Great Dragon egg. Legends told that drinking the blood of a newborn dragon would bring eternal life only if the dragon was slain moments after hatching. Unfortunately, the Dragon King died prematurely. His holy men loyally continued to incubate the egg with the intent of eventually reviving the dead king with the dragon blood. His army allowed themselves to be ritualistically slain and were buried in the pyramid along with their sovereign to be resurrected as well some time in the future. Generations of the Dragon King's holy men have been incubating the egg in secret ever since. As the prophecy has been told through the ages... "Upon the birth of the last Great Dragon will the Dragon King return."
He will be revealed in the game.
--------------------------------------------------------------------------------
[Will] The characters in MK
A ... do a different fatality depending the fighting style in action?
DanelTsung <memujica@cantv.net>
Answer: Nope. The fighting styles are mean for all the action before a fatality.
--------------------------------------------------------------------------------
The weapon flares seen in the trailers and teasers aren't being received well by fans. At this point, do you think it's possible...or even feasible to leave them out completely (like in MK4) or at least make them all one clear color instead of pretty pinks and purples?
SojaofCrst <SojaofCrst@aol.com>
Answer: I think most people will the happy when the weapon flares when they can see and experience them firsthand. Screenshots can be deceiving since you don’t get a feel or flow for how the work.
--------------------------------------------------------------------------------
You know how you guys said that your gonna make the game realistic with the clothe tearing and stuff well I just wanted to know are you gonna make the stages realistic too. Like for example the Ice Stage is, well, icy right so like would you make the character sometimes slip and fall or something or for the Wu Shi Academy would you make the ropes like wear away and then they finally break.
Jason Virdee <jason_virdee@hotmail.com>
Answer: A few of the levels will have environment elements that effect gameplay. Plus there’s a character that will do “something” that causes an opponent to slip, but I can’t get into that now.
--------------------------------------------------------------------------------
Besides Adema's rock song for the MK
A theme, how will the in game music be? Gothic like,(MK3-MK4),Kung Fu Movie like(MK1-MK2) or Technoish rockish like(Tekken)?
Voice of Reason <BAJANCHRIST@aol.com>
Answer: Dan Forden is doing the music again, and it’s coming along great. It definitely tends to the gothic end of the spectrum: dark and evil, though there is some techno/rock in the mix. There’s also a bit of gamelan-ish music in certain parts which gives some of the game an Asian feel.
--------------------------------------------------------------------------------
Will you be able to do fatalities to the bosses? Will the bosses have their own fatalities?
jojo00 <joey_00_98@yahoo.com>
Answer: We are not sure at this point.
--------------------------------------------------------------------------------
In the final version of MKDA, will the weapons be shown to be pulled from a sheath, for example: Scorpion's sword from his back, or will they be coming from out of thin air?
Tim A. <SimplyDisturbing@aol.com>
Answer: Although not “realistic” the sword will appear. People might complain about this, but if we did it the other way it would take too long to pull the sword out and use it in a multi fighting style attack. We want to focus on the fighting, and sometimes you need instant access to the weapons to do what you want.
--------------------------------------------------------------------------------
Will each character have multiple fatalities or just one? If there are multiple fatalities... how many per character?
Mark Petrie <mpetrie@utah.gov>
Answer: We are still determining that. However, we can say now that you’ll be shocked and entertained when you see them…trust me
------------------